RULES & SCORING

 

 

 

WHAT YOU NEED

  • Shool Board
  • 30 Shool Discs
  • Surface to place Shool Board on
  • Shool Score Board (optional)
  • Puck and Pint holder (optional)

Any number of players, ages 4 and up

SET UP

A Shool Board is made up of 5 major areas (Diagram A)

Shooting Platform – Where you place the discs to slide them down the board

Start Bar – Once a disc is past the Start Bar it is in play and cannot be touched by the player until the end of the sub-turn.

SHOOTING LANE

– The area in between the start bar and the gate bar. If a disc is in this area at the end of a sub-turn it is considered free range and can be used for the next round.

GATE BAR

– The entrance bar to the scoring chambers which has 4 slots in it for the discs to slide through. A disc must be completely past the front of the gate bar to be considered secure.

SCORING CHAMBERS

– Four compartments at the end of the board. If a disc is in a scoring chamber at the end of each round it is considered secure and will count for points.

Place your Shool board on a sturdy, flat surface about waist high.

Clear the board of any obstructions and place all discs near the shooting platform.

Shool Game Board

TRADITIONAL TOURNAMENT PLAY

OBJECTIVE

A single game of traditional Shool consists of each player playing a round. Each round consists of 3 sub-turns to slide all the pucks down the board into the numbered compartments. The strategy is to slide an equal number of pucks into each slot, to achieve as many sets as possible and maximize points. A single set occurs when you have one puck in each slot.

SUB-TURN 1:

Shoot all 30 pucks towards the scoring slots. Any puck not secured in a slot is a free range puck, and returns to you after all pucks are shot.

Stack the secured pucks in the back of the slot (in stacks up to 4). Collect free range pucks and begin your next sub-turn.

SUB-TURNS 2 & 3:

Reshoot all of the free range pucks for your second and third sub-turns. At the end of the sub-turn, recollect free range pucks. After the third sub-turn, add up the points.

RULES:

If a puck lands on the shooting lane in a way where it is not laying completely flat it is considered a Cabrito (“Goat”) and can be immediately reshot. Any puck that comes off the Shool Board is considered out for the sub-turn (It can be placed on the start bar).

If a puck slides into a scoring chamber and then bounces out, it remains where it stopped. To be considered secure, it must land and remain inside of the scoring chamber and be completely past the front face of the gate board.

SCORING

The amount of points you receive per puck is based on which scoring chamber it is in. Scoring Chamber one = 1 point, Chamber two = 2 points, etc. The puck must be completely across the front face of the gate board.

Players aim to achieve sets (1 puck in each chamber), which is worth 20 points or double the regular points. A set is achieved when there is a puck scored in each chamber. If you achieve 2 sets i.e. 2 pucks in each chamber that scores 40 points, 3 sets 60 points etc. (Diagram B)

EXAMPLE OF 24 POINTS (see diagram):

1 puck in chamber two, 2 pucks in chamber three, 1 puck in chamber four, 2 pucks in chamber one.

  • 1 complete set of pucks (1 puck in each chamber equals double points) scores 20 points.
  • 1 extra puck in chamber three, scores 3 points.
  • 1 extra puck in chamber one, scores 1 point.
  • There are 0 extra pucks in chamber 2.
  • There are 0 extra puck in chamber 4.

Total score is 24 points.

Shool Game Scoring

HEAD TO HEAD PLAY (2 or more players)

OBJECTIVE

Each player takes a turn shooting 30 pucks and counts the points accumulated during the turn. Once the players turn is complete the next player shoots 30 pucks and players continue to shoot in rotation. The first player to achieve 200 points is the winner. You can play single individual games or best of three or five games.

RULES AND SCORING

Rules and Scoring are the same as the Traditional Game.

OTHER SHOOL GAME VERSION OPTIONS

TRADITIONAL TOURNAMENT GAME TEAM PLAY

ALTERNATE PLAYER VERSION

With a partner, play Traditional Tournament Shool Rules and rotate sub-turns between partners. For example, Team A, player 1, shoots sub-turn 1 of 30 pucks Team A player 2 shoots sub-turn 2 of the remaining non-scoring pucks followed by Team A player 1 shooting the final sub-turn with unscored pucks. Team B’s 2 players follow in the same rotation through their three sub-turns. If playing best of 3 or 5 games rotate the lead shooter after each game.

ALTERNATE SHOT VERSION

With a partner, play Traditional Tournament Shool Rules and rotate each shot in the sub-turn between players. For example, Team A, Player 1 shoots first puck, followed by Team A, player 2 who shoots second puck and continue to rotate shots throughout the 3 sub-turns. Team B follows the same alternate shot rotation through their sub-turns.

HEAD TO HEAD TEAM PLAY

ALTERNATE SHOT

With a partner(s) play head to head rules and alternate each shot. First team to 200 points is the winner!

CREATE YOUR OWN GAME

Shool is a game for all ages and skill levels. Create your own version and let us know! Follow us on Facebook and Twitter or email us at info@shoolgame.com!

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